Samantha’s Story, while I like doing it, just got in the way of other stuff. My Tech (and gaming) Articles also had issues. I was also trying to work on Soju 1. Doing these with other commitments was too much. In short, I just had too much on my plate.
Samantha story will continue at closer later date. I know where they’re going. One reason I was working on it was to flesh out a few characters in Soju 1. Samantha will appear along with her sister and a few other people. The 3D art as shown in Part 2‘s header is actually going to help Soju 1’s cover, at least for the early releases.
One thing that hurt my Tech and Gaming Articles was trying to make a useful post on a current post. The issue is that the other commitments just stopped research and work on it at all.
As for Soju 1.. I started 12 years ago, and it looked totally different:
Sadly, this isn’t what it suppose to look like. But it’s the nearest I can get with what files I’ve got left. All the assets you see Pre-built are taken from the Editor’s offering. But Yes, this is not a Novel, but a RPG. So Who’s here? Acaica, Timon, Niu, a Bar keep, a pianist, and icon for the player. In this case the player would have been Trey. Actually, all the character names are where changed between this version and the first draft of the Novel.
With the exception of Acacia, all the characters that have appeared in Samatha’s Story did not appear in the game, as I had not thought of any of them in 2003. I’ve mentioned Acacia in the past, mainly she is the main character of Soju 1.
The date of April 30th 2003 as the starting of Soju Masters series, is actually down to the fact that I made a back up on to CD in early May 2003, and most of the files that I had a date of April 30th. As I was about format the PC the CD backup was the only data I recovered. The format was also the reason why I stopped not much further in to the game development.
I would have liked to have release the two maps even in it’s original form. Due to damage to the CD several major files are now lost, and renders the entire game unplayable. Even if it was playable, I personally wouldn’t be happy about it today: The software, RPG Maker 2003, I made the game with was only released in English for the first time this year, and I’m not keep on promoting Piracy.
Anyway back to that re-write of Soju1.